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 Dark Frontier Custom Archtype

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PostSubject: Dark Frontier Custom Archtype   Thu Apr 28, 2016 6:22 pm

Name of archtype : Dark Frontier
Origin : Brave Frontier
Credits :
1. Brave Frontier for the original artworks.
2. gunsmaker for the card pics, scripts, and artworks.

Other Notes : this archtype is not so good but also not so bad, it has about same deck power as Bujins, why bujins? coz i only compare my new decks with ai bujins, if can win vs ai bujins then the deck is good if cant then the deck is not good. and the result was equally strong. Wink

Card List:
1. Eruku, Dark Frontier Bard

[Monster/Effect/5/DARK/Fiend/500/500]
If you control a face-up "Dark Frontier" monster other than "Eruku, Dark Frontier Bard", you can Special Summon this card from your hand. While this card is face-up on the field, your opponent cannot activate any Trap Cards. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Dark Frontier" monster. You can only control 1 face-up "Eruku, Dark Frontier Bard".

2. Lemia, Dark Frontier Necromancer

[Monster/Pendulum/5/DARK/Fiend/1900/500]
Pendulum Scale L/R = 3/6
Pendulum Effect
During the End Phase: You can destroy this card, and if you do, add 1 "Dark Frontier" monster from your Graveyard to your hand.
Monster Effect
When this card is Pendulum Summoned: Special Summon 1 "Dark Frontier" monster from your Graveyard. You cannot Special Summon any other monsters, except "Dark Frontier" monsters, during the turn you activate this effect.

3. Lico, Dark Frontier Battle Maiden

[Monster/Effect/5/DARK/Fiend/2100/500]
If you control no monsters, you can Normal Summon this card without tributing. At start of Damage Step, if this card battles a Level 5 or higher Special Summoned monster: Destroy that monster immediately (without applying damage calculation).

4. Lira, Dark Frontier Magistra

[Monster/Xyz/5/DARK/Fiend/2600/2100]
2 Level 5 "Dark Frontier" monsters
At ths start of the Damage Step, if this card attacked a Defense Position monster: Destroy that monster immediately without flipping it face-up or applying damage calculation. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change that target to face-down Defense Position.

5. Lira, Dark Frontier Chaos Magistra

[Monster/Xyz/6/DARK/Fiend/2700/2200]
3 Level 6 "Dark Frontier" monsters
You can also Xyz Summon this card by using a "Lira, Dark Frontier Magistra" you control that has no Xyz Material as the Xyz Material. If this card attacks, destroy all Defense Position monsters your opponent controls after damage calculation. Once per turn, during either player's turn: You can detach 1 Xyz Material on this card; change all monsters your opponent controls  to face-down Defense Position.

6. Madia, Dark Frontier Sibyl

[Monster/Xyz/5/DARK/Fiend/2000/1800]
2 Level 5 "Dark Frontier" monsters
This card gains 300 ATK and DEF for each Xyz Material attached to a monster you control. Once per turn: You can Special Summon all Xyz Material attached to this card. During the End Phase of this turn, all monsters Special Summoned this way are attached to this card as Xyz Materials. When this card leaves the field, destroy any monsters that were Special Summoned by this effect. You can only control 1 face-up "Madia, Dark Frontier Sibyl".

7. Mea, Dark Frontier Summoner

[Monster/Pendulum/5/DARK/Fiend/1900/500]
Pendulum Scale L/R = 3/6
Pendulum Effect
During the End Phase: You can destroy this card, and if you do, add 1 "Dark Frontier" monster from your Deck to your hand.
Monster Effect
When this card is Pendulum Summoned: Special Summon 1 "Dark Frontier" monster from your Deck. You cannot Special Summon any other monsters, except "Dark Frontier" monsters, during the turn you activate this effect.

8. Zephyr, Dark Frontier Destroyer

[Monster/Pendulum/5/DARK/Fiend/2100/500]
Pendulum Scale L/R = 3/6
Pendulum Effect
You can destroy this card, and if you do, destroy 1 Spell/Trap Card your opponent controls.
Monster Effect
If you control no monsters, you can Normal Summon this card without tributing. When this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.

9. Laris, Dark Frontier Lancer

[Monster/Effect/5/DARK/Fiend/2200/500]
If you control no monsters, you can Normal Summon this card without tributing. When this card destroys an opponent's monster by battle: You can Special Summon 1 DARK monster with 500 or less DEF from your Deck, except "Laris, Dark Frontier Lancer".

10. Dark Frontier Contract

[Spell/Normal]
Discard 1 card; Add 1 "Dark Frontier" monster from your Deck to your hand. Take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.

11. Dark Frontier Ambush Unit

[Trap/Normal]
Activate only while you control a face-up "Dark Frontier" monster. Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. When your opponent declares a direct attack while this card is in your Graveyard. Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 5/ATK ?/DEF ?). (This card is still treated as a Trap Card.) The ATK and DEF of this card are each equal to the number of cards your opponent controls X 500. If summoned this way, banish this card when it leaves the field. This card is Set in its Spell/Trap Card Zone during your opponent's End Phase.

12. Logan, Dark Frontier General

[Monster/Xyz/6/DARK/Fiend/2800/2300]
3 Level 6 "Dark Frontier" monsters
You can also Xyz Summon this card by using 1 face-up Rank 5 "Dark Frontier" monster you control that has no Xyz Material as the Xyz Material. This card can attack twice during each Battle Phase. Once per turn, when this card declares an attack: You can target 1 Defense Position monster your opponent controls; destroy it. You can only control 1 face-up "Logan, Dark Frontier General".



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Dark Frontier Custom Archtype

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